Game Design
Games have been near and dear to my heart for a long time.
First game I've ever played was an emulated "Prince of Persia" on a
family computer.
Since then I've played many more games, with my favourite genres being
Roguelikes and RPGs.
My favourite games include "Undertale", "Binding of Isaac", "Limbus
Company",
"Megaman Battle Network 5" and "Dark Souls".
The first game that made me want to create games was "Spore" with its
mission creator.
Since then I've been learning game design and development in multiple
languages and engines.
Below you can find some of the games I've worked on, or you can see them
all (and play most in the browser) at crystalclod.itch.io/.
First game I've ever played was an emulated "Prince of Persia" on a family computer.
Since then I've played many more games, with my favourite genres being Roguelikes and RPGs.
My favourite games include "Undertale", "Binding of Isaac", "Limbus Company",
"Megaman Battle Network 5" and "Dark Souls".
The first game that made me want to create games was "Spore" with its mission creator.
Since then I've been learning game design and development in multiple languages and engines.
Below you can find some of the games I've worked on, or you can see them all (and play most in the browser) at crystalclod.itch.io/.
Game Design
This Will Be Sports In 1985 (2020)
I've worked on managing this project, as well as programming and dealing with shaders and particle effects.
Game was made in Unity. You can play it here: crystalclod.itch.io/this-will-be-sports-in-1985.
Anticipation (2020)
It was the first time I've managed a team for a game, and I've also done all the code for it.
Game was made in Unity. You can play it here: crystalclod.itch.io/anticipation.
Dead Air (2025)
In this jam I was responsible for 3D modeling, shaders, sound effects, particle systems and part of the code.
Game was made in Unity. You can play it here: jasonnumberxiii.itch.io/dead-air.